Eventually, friendly Hornets will show up and make this easy. The enemies just over the bridge can be killed by putting your Spartan in the garrison and letting the Kodiaks blow them up.Īt the enemy base, put your Spartan and some Marines inside the garrisons and let them take care of the base.
Ignore all the hidden areas full of decorative buildings that you went for on Easy. After killing one group, put your Spartan in that garrison.Īfter this continue as on Easy, letting your Spartan tank hits whenever possible. The second group in the garrisons can be solo killed by the Spartan as he will attack them from too far away for them to shoot back. The first group of enemies should be no issue. Always let your Spartan enter the fight first, as he has more health than anyone else with his shields. Second, and perhaps more importantly, this affects enemy units as well! Finally, Spartan shields do not drain. First, this will not kill the units, they stop losing health at 16.6% (1/6th) remaining. Pestilence causes all your units to start to drain health as soon as they are built. This isn't all bad, because about half the skulls are beneficial, but there are some important ones to be aware of. Complete any mission (except The Signal) solo on Legendary with all skulls activated.This mission will change significantly, because we are going to go for the Lone Wolf achievement. The second half changes in that you no longer need to care about ramming Grunt Squads and can instead just beeline to the end of the mission. This level is pretty much identical to your Easy playthrough. With that all out of the way, let's get into it. You have such an advantage with unit health, training speed and resource arrival speed, that it should be fine to just power through this. Expect to have groups of soldiers routinely taken out by lasers that are impossible to dodge, because they will follow you perfectly. The Legendary AI is very good at tracking you with Leader Powers. These two levels are suitable for completing two other achievements, so while you may skip most of this page if you are confident in your ability to repeat your previous performance, but with skulls, do not skip those two.įinally, I'd like to place a warning here just for one thing, because it will catch you by surprise otherwise. However, there are two significant exceptions to this that I will point out both now and under the relevant levels' headers. Remember that it works for enemy bases too!įor the vast majority of the levels, your playthrough will be similar to the previous one, the significant change being that you can ignore all optional and bonus objectives. This is helpful if you ever control a base that can be turned into a Scorpion production line by spam build/recycling it.
After Party: Any time a Firebase is destroyed, the player who owned it gets a tank and infantry unit.Be aware that enemy Brute Warlords will trigger this too! Things that go Boom: Hero units unleash a nuclear explosion on death.Shadow: Player core infantry units start cloaked.Sugar Cookies: All player units have 50% more hitpoints.Total Annihilation: Spartan special ability slams create an even more powerful explosion upon landing.Emperor: All player powers recharge in half the time.